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fallout new vegas companion maker

November 28, 2020

To install, simply extract NosCo Companion System.rar to your Fallout New Vegas\Data\ directory. Even creatures and robots! Guide for completely creating a companion with working Companion Wheel. ... Make Anyone A Companion. Download: Manual; 0 of 0 File information. chevron_left. This author has not provided any additional notes regarding file permissions, This author has not credited anyone else in this file, This mod is opted-in to receive Donation Points. To run, you need only check the appropriate files in your load order. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. - posted in New Vegas Mod Talk: Hey there people. Just to start this thread i must say i love New Vegas. chevron_left. Requirements Off-site requirements. A unique companion mod - You can make (almost) any NPC in the game your companion. I don't know how to do this, so a fallout new vegas companion tutorial would help a lot. Other than the ESM files, there is one texture file that needs to go into Data\Textures\NCCS\ If you extract with paths intact, it should end up there automatically. videogame_asset My games. close. Log in to view your list of favourite games. Games. In the latest version of Fallout: New Vegas, Nerve appears to have been completely disabled.The following is a description of Nerve as it's supposed to work. Games. Games. Through the many guides and tuts that I have read and went through, I never found one person that stated how to get the companion wheel to work. Mod name Notes; The GECK for New Vegas: videogame_asset My games. No no other mods or downloads needed. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. videogame_asset My games. Fallout New Vegas. Forums: Index > Fallout: New Vegas general discussion > Make your own companions If you could make a companion what would you chose (securitron, human, super muntant, etc), what would be they're name, what would be there backstory, what weapons would they have (one ranged weapon and one melee weapon) and why would you choose them. ... A handy, extensive text guide to creating a basic companion in Fallout New Vegas' GECK. The dialogue option is there but when I send him away he just stays with me or teleports to L38 and then runs to me from there and few hours later his back. The powerful open-source mod manager from Nexus Mods. All rights reserved. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Each companion also has a special attribute referred to in the game as Nerve.This special attribute reflects the player's influence on their followers. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. close. Now, i want to make myself a companion dog. close. I had a lot of fun with this, and decided to share. 23. Use all you want. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, https://www.nexusmods.com/newvegas/mods/69763, Groovy Companions - Make Anyone A Companion, -Companions /shouldn't/ run from combat (Confidence 4, Aggression 1), -If you drop [Companion Locator], it will be re-added, -Bumper sword weapon is now removed when companion is fired, if it was added, -Allowed more leniency for companion to move around when guarding, before being teleported back, -Manage Equipment is now on the first page of the Companion Menu, Fire Companion is now on next page, -"Toggle Realism" now causes daily companion cost to be set correctly if you already have companion(s), -Fixed issue where selecting "Reset Everything" didn't remove clone, --Also removed script packages from companions here so they will no longer follow player. You will need to seek permission from, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You must get permission to earn Donation Points for your mods if they use my assets, Advanced Companion creation guide with Companion Wheel.

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